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The project shell keeps the real state in one place

Once you open a project, Guildhall shifts from “service over projects” into “show me the state.” The shell is built around one promise: setup, active work, reviewer feedback, and the next human decision should not require a scavenger hunt.

Guildhall project shell with work queue, live activity, and progress groups.

The views that matter most

  • Thread: the command surface. Setup prompts, spec approvals, live worker trouble, and “you need to answer this now” all gather here.
  • Work: the queue and movement surface. This is where you judge whether the guild is making progress or just manufacturing elegant confusion.
  • Release: the verdict lane. If something is about to ship, this surface should tell you why it deserves the privilege.
  • Settings: the policy and setup layer. Providers, facts, advanced settings, and the knobs that determine how much rope the guild gets.

What the shell is optimizing for

  • Make the next real action obvious
  • Keep human questions and machine progress in the same narrative lane
  • Surface release and reviewer state before it becomes an unpleasant surprise
  • Let you drill into transcripts and provenance without leaving the shell

Guildhall task drawer showing transcript, spec, history, and provenance.

Guildhall release view showing readiness checks and remaining blockers.

Guildhall settings view showing readiness checks, provider setup, and project facts.

Current strengths

  • Left-rail shell structure
  • Task drawer inspection model
  • Release and reviewer visibility

Still tightening: some denser views need stronger grouping, better type rhythm, and calmer summary bands. The shell already tells the truth; now it needs to tell it with more grace.

Released under the FLL-1.2 License.