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Architecture

GuildHall is a layered system. Each layer has a single job; layers above build on layers below.

┌─────────────────────────────────────────────────────────────────┐
│ Web UI (Svelte)                              backend-host wire  │
├─────────────────────────────────────────────────────────────────┤
│ Runtime — orchestrator, reviewer fanout, remediation, intake    │
├─────────────────────────────────────────────────────────────────┤
│ Agents (spec / coordinator / worker / reviewer / gate-checker)  │
│ Guilds — personas, rubrics, deterministic checks                │
├─────────────────────────────────────────────────────────────────┤
│ Runtime bundle — glue assembling engine + tools + sessions      │
│ Engine — multi-turn LLM loop, tools, permissions, compaction    │
├─────────────────────────────────────────────────────────────────┤
│ Protocol — wire types  │ Tools  │ Skills  │ Hooks  │ MCP        │
├─────────────────────────────────────────────────────────────────┤
│ Providers — auth'd CLIs / OpenAI-compatible / Anthropic-compat │
├─────────────────────────────────────────────────────────────────┤
│ Core — Task, Gate, Goal, DesignSystem, models, workspace        │
│ Config — load/merge global + project + workspace YAML           │
│ Levers — the policy system (schema + storage + defaults)        │
│ Sessions — snapshot + restore agent conversations               │
│ Engineering defaults — best-practice system-prompt injections   │
└─────────────────────────────────────────────────────────────────┘

Where to start reading

  • Start with core for data models (Task, Gate, Goal, DesignSystem).
  • Then engine for the multi-turn LLM loop and tool protocol.
  • Then runtime for the orchestrator state machine.
  • levers is the policy surface that threads through everything.

Use the sidebar to jump straight to any subsystem. Each page lists:

  • Purpose — one-paragraph intent.
  • Public API — exported types and functions users of that subsystem touch.
  • Key files — the important files and what each does.
  • Related levers / config — where behavior is tunable.

Released under the FLL-1.2 License.